3/16/2024 0 Comments Dark souls 3 forgotten king![]() ![]() I never imagined that a timid girl telling you to shove off would actually turn out to be the boss. But then again, like you said, it’s quality stuff. ![]() As for the setting, I totally thought we were in a different painted world than in the original game’s?įrankly, I totally didn’t expect this content to be this short. I never completed that specific part out of the entirety of that game because it was incredibly annoying and one of the only bits of the series I ever came close to considering unfair. Never know with these games.Įduardo: I agree about this content’s start being much more well developed than that misty ice hell of the Dark Souls 2‘s second DLC. I mean, it certainly serves that role as well - the tale of Ariandel and Friede, their connection to the Painted World, and their eventual end is tragic, while the cycle of fire and rot that mimics that of the greater world in Dark Souls is fascinating - but there’s a couple threads it establishes that make me feel like this story isn’t done yet. Something about it feels like this is just the set-up to something more rather than just a simple standalone story. Definitely one of the finest fights they’ve crafted.Ĭurious to see where the story goes from here, though. The staging, the music, the progression of the fight itself everything was just perfect. One of those rare cases where absolutely everything was on-point. And speaking of those bosses, man - Friede was one hell of a boss. It’s like the rest of Dark Souls 3: quality over quantity. But when those two are as good as these are, I don’t think that’s a bad thing. Only difference is that we have less new bosses to take on. Honestly, it felt about the same length as Artorias of the Abyss was way back when. Maybe the next expansion will do something similar. Kinda wish they’d played with it a bit more throughout the DLC, but oh well. ![]() Love it when they play with enemy behavior like that. The base game was already full of enemies who wouldn’t attack on sight, but the way the wolves would just hang back and warn you not to mess with them, lest they decide to call in backup, was very cool. The introductory area felt like a much better take on the Frigid Outskirts zone from Dark Souls 2, the packs of wolves serving as a far more interesting and fair threat than those infinitely spawning horses. I’ve been pining for more wintery locales since Eleum Loyce from Dark Souls 2, and Ariandel certainly delivered. After the base game was filled with so many obvious call-backs, I’d have thought they’d done something new than continue down that road. Granted, I never had any specific ideas for what it could be (if there’s one thing I’ve learned, it’s that From Software never seems to do what everyone thinks they’ll do), but still. The first, Ashes of Ariandel, landed last month, so of course the two of us got together to chat about it in-depth, as is tradition.Ĭallum: Out of all things I thought the first add-on for Dark Souls 3 would be, a return to the Painted World certainly wasn’t it. ![]() Ever since Eduardo and I finished up Dark Souls 3 proper, we’ve been wondering what was in store for the game’s two expansions. ![]()
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